Native library

This language includes a native library that wraps raw instructions into more convenient macros. Some are simple wrappers, others do much more. Advanced ones use a quirky JIT-style syntax—don't worry about it, it's mostly experimental. Just call the function and let it handle the details. Return values aren't always obvious, so a bit of trial and error is expected.

Technically, these are macros, not real functions—sorry if that’s confusing. I’ve considered implementing real function calls using an eval instruction for a call stack, but that’s still just an idea until it's supported by the game.

If a function seems missing, it might depend on your selected game version. You can switch versions here:

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